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30000 - A Wild Valley
Room info
| Room type |
hills |
| Room flags |
NOMOB
|
Description
Ancalador
*by Mercutio
*
*Copyright 1994 by Curious Areas Workshop
*
1) Edit room #00 to connect with somewhere in a jungle in your mud.
Exits can be joined to this room from any direction but from the
east. Edit the room description to reflect the new exit.
*
Note: Mercutio has provided room #57 as an easy connection point,
connecting from room #00 to room 6121 in the Haon-Dor forest.
*
2) Check the following items to make sure the value used for spells
conforms to the same spell on your mud.
*#03 -- Strength(39), Strength(39), Poison(33)
*#04 -- Sense Life(44), Detect Poison (21)
*#08 -- Energy Drain(25)
*#22 -- Detect Invisible(19), Poison(33)
*
If your mud does not allow some of these as 'wand' or 'potion' type
items, replace with a suitable spell of your own choice.
*
3) Add specials, if desired, for the mobs listed in the 'notes' section.
*
4) Fix the files to conform to your database style, if needed.
*
Here are some recommended specials for the mobs:
Spellcasters: #02, #03, #06, #15
Poisonous: #01, #10
Flame Breathing: #09
Undead: #00, #03, #04, #05, #06, #12
*
Credits
*
We are greatly indebted to Tarkin and Freja of VieMud (viemud.org 4000)
for all the time and code contributed.
*
Thanks to the players at VieMud, for playtesting above and beyond the
call of duty. Even more thanks to the people supporting C.A.W. and
using our areas. We love your feedback, even the flames.
*
Mercutio's donation to the Curious Areas Workshop is highly appreciated.
Exits