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9 - How to Use Oedit
Room info
| Room type |
inside |
| Room flags |
INDOORS
|
Description
Now you will learn the intricacies of creating objects with the object editor.
Please remember that every MUD has different ideas of balance and the basics of
building you learn here should be universal, but expect limitations on objects
from your MUD administration. To further help your training we have added object
standards to all values a builder can set. This way you know what values are
appropriate and will not have to redo objects because you did not know what
values to set.
Oedit can be used by typing "oedit <<VNUM>>". A zone is divided into VNUM's
##00 to ##99. For example, Zone 12 has VNUM's 1200 to 1299. These numbers
are critical; they are the identities of the objects within the game. It is
a good habit to start using all VNUMs from ##00 to ##99 consecutively.
Start off by checking out the oedit menu. Type @RHELP OEDIT-MENU@n
That is an example of the oedit menu you will see when you edit an object.
Notice how each important line has an associated help topic. To learn more
about it just see the appropriate help file. If this is your first experience
with oedit read ALL the help files.
Exits
| Direction |
To room VNUM |
Key VNUM |
Door Type |
| east |
10 |
0 |
|
| west |
8 |
0 |
|