Home | Zones | 46

46 - Ant Hill

Zone info

Min level 3 Max level 7
Lowest room vnum 4600 Highest room vnum 4699
Lifespan (in ticks) 10 Type of reset Always reset
Flags GRID

Reset commands

Rooms

Description VNUM
Inside A Giant Anthill 4600
Inside The Anthill 4601
A Small Room 4602
A Hole In The Wall 4603
Another Room In The Anthole 4604
Farther Into The Hole 4605
A Passage In The Hole 4606
A Tunnel 4607
A Sandy Dead End 4608
A Collapsed Tunnel 4609
Deeper In The Anthole 4610
A Small Passage 4611
A Caved in Tunnel 4612
A Storage Room 4613
A Caved-in Tunnel 4614
At The Bottom 4615
A Rocky Tunnel 4616
The Larvae Storage Room 4617
A Large Hallway 4618
A Large Tunnel 4619
A Dark Tunnel 4620
A Dark Intersection 4621
Another Branch 4622
Along The Passage 4623
An Underground Pond 4624
A Dark Passage 4625
A Collapsing Tunnel 4626
The End Of The Tunnel 4627
Buried Alive 4628
Into the Large Tunnel 4629
A Long Tunnel 4630
A Long Tunnel 4631
A Small Room 4632
The Queen's Chamber 4633
A Small Room 4634
An Earthen Tunnel 4635
A Small Passage 4636
A Bend In The Tunnel 4637
A Dead End Tunnel 4638
A Small Crevice 4639
Before A Giant Anthill 4698

Mobs

Description VNUM
a green worker ant 4600
a red soldier ant 4601
a green soldier ant 4616
a huge green soldier ant 4632
the green queen ant 4633
a green dominant male ant 4699

Objects

Description Type VNUM
a giant anthill other 4600
a feeler from a giant ant weapon 4601
an exoskeleton shell armor 4602
an ant's pincher weapon 4603
a stinger from the queen ant weapon 4604
a red ant's eye light 4605
a poisoned metasoma wand 4606
a pair of exoskeleton sleeves armor 4607
a pair of exoskeleton leggings armor 4608
an ant larvae food 4609
some junk trash 4610
a leather underlined red plated exoskeleton armor 4611
a red ant's stinger weapon 4612
a broken red ant's leg trash 4613
a pair of sharp claws weapon 4616
an antennae armor 4633